AtarI PLAYER
EDITOR 0.6
The ATARI
PLAYER EDITOR is a Flash application for designing animated Atari player
graphics in mutlicolour mode.
Version 0.2: Hold down alt, ctrl or shift key and click on a pixel to set the pen colour.
Version 0.3: List file output changed.
Version 0.4: Screen layout changes for 1024x768 resolution.
Version 0.5: List file output changed; second BASIC listing added.
Version 0.6: .apl file format changed so it does not use ActionScript encoding.
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Click on
the arrows to change the number of frames; you must have at least 1 frame and
can have a maximum of 16 frames.
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Click on the arrows to change the height of all frames; you may have a minimum height of 8 scan lines, a maximum height of 48 scan lines.
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In order to have multicolour players you must overlap two players and this controls the gap between them. Click on the arrows to change the gap; you may have a minimum gap of 0 pixels (full overlap), a maximum gap of 8 pixels (no overlap).
Where pixels of the two players overlap, each pixel can be any one of 4 colours; player 0 colour, player 1 colour, the logical or of the player colours, background colour.
Where pixels of the two players do not overlap, each pixel can only be one of 2 colours; the respective player colour, background colour.

The inverse selection indicates the currently selected pen colour (above it is player 0 colour; the other colours are player 1 colour, logical or colour and background colour).
Click on the appropriate colour to select it as the pen colour; when your draw on the frame grid it will use this colour (where possible).

If you click a second time after selecting player 0, player 1 or background colour, a palette menu will appear. Click on a colour to select it. If you decide not to change the colour, click outside of the palette menu and it will close.
Note that the player colours are stored per frame, so each frame may use different colours.
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Click on the appropriate file operation and a dialog box will appear for you to select a file.
You can load and save files in an encoded format understood by the ATARI PLAYER EDITOR. I have used a file extension of .apl.
If you list a file it will save the data to a file in human readable text format.
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Click to clear all pixels in the current frame.
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Click on the arrows to shift the current frame by 1 pixel in the appropriate direction.
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Click the appropriate option to horizontally or vertically flip the current frame.
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Click on the arrows to step through the frames; alternatively click on the appropriate frame image.
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Click to undo the last operation.

The animation will constantly play; you can control the speed by clicking on the arrows. A value of 0 will stop the animation, 1 will update every frame, 2 will update every 2 frames etc.

This display shows you what is stored in the copy buffer; if you paste a frame this is what will be used.

This display shows the current frame as single, double and quad width images.

Click on the appropriate frame to select it for editing; the current frame is outlined.

If you click on the frame a second time, a frame menu will appear. Click on the appropriate operation or click outside of the frame menu to close it.
The following operations may be performed:

You may edit the current frame by drawing in the frame grid. You draw in the currently selected pen colour by clicking on a pixel or moving the mouse with the button held down. If the selected pen colour is not possible on a particular pixel (because it is not overlapped appropriately) then that pixel will not be updated.
Version 0.2 update: if you hold down the alt, ctrl or shift key and click on a pixel in the frame grid, the pen colour will be taken from that pixel.
ATARI PLAYER EDITOR: http://www.playsoft.co.uk/aplayed.html
Instructions: http://www.playsoft.co.uk/aplayed_instructions.html
An example .apl file: http://www.playsoft.co.uk/mwalk.apl
An example .xex file (48K): http://www.playsoft.co.uk/test.xex
Version 0.3 update: the list file now contains the data in 3 sections for C, BASIC and Assembly programmers.
Version 0.5 update: a second BASIC listing is generated with different ordering.
The list file for mwalk.apl is given below.
For
C programmers:
#define FRAMES (4)
#define HEIGHT (29)
#define GAP (0)
const unsigned char P0COLOURS[FRAMES] =
{
0x14, 0x14, 0x14, 0x14
};
const unsigned char P1COLOURS[FRAMES] =
{
0x28, 0x28, 0x28, 0x28
};
const unsigned char P0DATA[FRAMES][HEIGHT] =
{
{
0x00, 0x00, 0x1c, 0x2a, 0x5e, 0x40,
0x9f, 0xbc,
0x68, 0x7c, 0xfc, 0xff, 0x7f, 0x1c,
0x00, 0x3e,
0x47, 0x52, 0x53, 0x62, 0x77, 0x3f,
0x26, 0x24,
0x24, 0x24, 0x24, 0x38, 0x3c
},
{
0x00, 0x00, 0x1c, 0x2a, 0x5e, 0x40,
0x9f, 0xbc,
0x68, 0x7c, 0xfc, 0xff, 0x7f, 0x1c,
0x00, 0x3e,
0x47, 0x52, 0x53, 0x62, 0x77, 0x3f,
0x22, 0x30,
0x70, 0x78, 0xf0, 0xe6, 0x63
},
{
0x00, 0x00, 0x1c, 0x2a, 0x5e, 0x40,
0x9f, 0xbc,
0x7c, 0x7c, 0xe8, 0xff, 0x7f, 0x1c,
0x00, 0x3e,
0x47, 0x52, 0x4b, 0x2a, 0x3f, 0x3f,
0x26, 0x24,
0x24, 0x24, 0x24, 0x38, 0x3c
},
{
0x00, 0x00, 0x1c, 0x2a, 0x5e, 0x40,
0x9f, 0xbc,
0x7c, 0x7c, 0xe8, 0xff, 0x7f, 0x1c,
0x00, 0x3e,
0x47, 0x52, 0x4b, 0x2a, 0x3f, 0x3f,
0x62, 0x46,
0x4e, 0x8e, 0x96, 0xe6, 0x63
}
};
const unsigned char P1DATA[FRAMES][HEIGHT] =
{
{
0x00, 0x00, 0x00, 0x1c, 0x3c, 0x3f,
0x60, 0x5c,
0x3c, 0x28, 0x68, 0x5f, 0x0f, 0x20,
0x3c, 0x00,
0x38, 0x2d, 0x2c, 0x3d, 0x38, 0x30,
0x18, 0x18,
0x18, 0x18, 0x18, 0x1c, 0x1e
},
{
0x00, 0x00, 0x00, 0x1c, 0x3c, 0x3f,
0x60, 0x5c,
0x3c, 0x28, 0x68, 0x5f, 0x0f, 0x20,
0x3c, 0x00,
0x38, 0x2d, 0x2c, 0x3d, 0x38, 0x30,
0x1c, 0x0e,
0x0e, 0x06, 0x06, 0xc6, 0x63
},
{
0x00, 0x00, 0x00, 0x1c, 0x3c, 0x3f,
0x60, 0x5c,
0x28, 0x28, 0x7c, 0x5f, 0x0f, 0x20,
0x3c, 0x00,
0x38, 0x2d, 0x34, 0x1d, 0x0c, 0x0c,
0x18, 0x18,
0x18, 0x18, 0x18, 0x1c, 0x1e
},
{
0x00, 0x00, 0x00, 0x1c, 0x3c, 0x3f,
0x60, 0x5c,
0x28, 0x28, 0x7c, 0x5f, 0x0f, 0x20,
0x3c, 0x00,
0x38, 0x2d, 0x34, 0x1d, 0x0c, 0x0c,
0x1c, 0x38,
0x30, 0x70, 0x60, 0xc6, 0x63
}
};
For BASIC programmers:
10000 REM **** FRAMES ****
10010 DATA 4
10020 REM **** HEIGHT ****
10030 DATA 29
10040 REM **** GAP ****
10050 DATA 0
10060 REM **** P0 COLOURS ****
10070 DATA 20,20,20,20
10080 REM **** P1 COLOURS ****
10090 DATA 40,40,40,40
10100 REM **** P0 DATA ****
10110 REM **** FRAME 1
10120 DATA 0,0,28,42,94,64,159,188
10130 DATA 104,124,252,255,127,28,0,62
10140 DATA 71,82,83,98,119,63,38,36
10150 DATA 36,36,36,56,60
10160 REM **** FRAME 2
10170 DATA 0,0,28,42,94,64,159,188
10180 DATA 104,124,252,255,127,28,0,62
10190 DATA 71,82,83,98,119,63,34,48
10200 DATA 112,120,240,230,99
10210 REM **** FRAME 3
10220 DATA 0,0,28,42,94,64,159,188
10230 DATA 124,124,232,255,127,28,0,62
10240 DATA 71,82,75,42,63,63,38,36
10250 DATA 36,36,36,56,60
10260 REM **** FRAME 4
10270 DATA 0,0,28,42,94,64,159,188
10280 DATA 124,124,232,255,127,28,0,62
10290 DATA 71,82,75,42,63,63,98,70
10300 DATA 78,142,150,230,99
10310 REM **** P1 DATA ****
10320 REM **** FRAME 1
10330 DATA 0,0,0,28,60,63,96,92
10340 DATA 60,40,104,95,15,32,60,0
10350 DATA 56,45,44,61,56,48,24,24
10360 DATA 24,24,24,28,30
10370 REM **** FRAME 2
10380 DATA 0,0,0,28,60,63,96,92
10390 DATA 60,40,104,95,15,32,60,0
10400 DATA 56,45,44,61,56,48,28,14
10410 DATA 14,6,6,198,99
10420 REM **** FRAME 3
10430 DATA 0,0,0,28,60,63,96,92
10440 DATA 40,40,124,95,15,32,60,0
10450 DATA 56,45,52,29,12,12,24,24
10460 DATA 24,24,24,28,30
10470 REM **** FRAME 4
10480 DATA 0,0,0,28,60,63,96,92
10490 DATA 40,40,124,95,15,32,60,0
10500 DATA 56,45,52,29,12,12,28,56
10510 DATA 48,112,96,198,99
For BASIC programmers (2):
10000 REM **** FRAMES ****
10010 DATA 4
10020 REM **** HEIGHT ****
10030 DATA 29
10040 REM **** GAP ****
10050 DATA 0
10060 REM **** FRAME 1 COLOURS (P0, P1) ****
10070 DATA 20,40
10080 REM **** FRAME 2 COLOURS (P0, P1) ****
10090 DATA 20,40
10100 REM **** FRAME 3 COLOURS (P0, P1) ****
10110 DATA 20,40
10120 REM **** FRAME 4 COLOURS (P0, P1) ****
10130 DATA 20,40
10140 REM **** FRAME 1 ****
10150 REM **** P0 DATA
10160 DATA 0,0,28,42,94,64,159,188
10170 DATA 104,124,252,255,127,28,0,62
10180 DATA 71,82,83,98,119,63,38,36
10190 DATA 36,36,36,56,60
10200 REM **** P1 DATA
10210 DATA 0,0,0,28,60,63,96,92
10220 DATA 60,40,104,95,15,32,60,0
10230 DATA 56,45,44,61,56,48,24,24
10240 DATA 24,24,24,28,30
10250 REM **** FRAME 2 ****
10260 REM **** P0 DATA
10270 DATA 0,0,28,42,94,64,159,188
10280 DATA 104,124,252,255,127,28,0,62
10290 DATA 71,82,83,98,119,63,34,48
10300 DATA 112,120,240,230,99
10310 REM **** P1 DATA
10320 DATA 0,0,0,28,60,63,96,92
10330 DATA 60,40,104,95,15,32,60,0
10340 DATA 56,45,44,61,56,48,28,14
10350 DATA 14,6,6,198,99
10360 REM **** FRAME 3 ****
10370 REM **** P0 DATA
10380 DATA 0,0,28,42,94,64,159,188
10390 DATA 124,124,232,255,127,28,0,62
10400 DATA 71,82,75,42,63,63,38,36
10410 DATA 36,36,36,56,60
10420 REM **** P1 DATA
10430 DATA 0,0,0,28,60,63,96,92
10440 DATA 40,40,124,95,15,32,60,0
10450 DATA 56,45,52,29,12,12,24,24
10460 DATA 24,24,24,28,30
10470 REM **** FRAME 4 ****
10480 REM **** P0 DATA
10490 DATA 0,0,28,42,94,64,159,188
10500 DATA 124,124,232,255,127,28,0,62
10510 DATA 71,82,75,42,63,63,98,70
10520 DATA 78,142,150,230,99
10530 REM **** P1 DATA
10540 DATA 0,0,0,28,60,63,96,92
10550 DATA 40,40,124,95,15,32,60,0
10560 DATA 56,45,52,29,12,12,28,56
10570 DATA 48,112,96,198,99
For Assembler programmers:
FRAMES
.BYTE 4
HEIGHT
.BYTE 29
GAP
.BYTE 0
P0COLOURS
.BYTE $14,$14,$14,$14
P1COLOURS
.BYTE $28,$28,$28,$28
P0DATA
; FRAME 1
.BYTE $00,$00,$1c,$2a,$5e,$40,$9f,$bc
.BYTE $68,$7c,$fc,$ff,$7f,$1c,$00,$3e
.BYTE $47,$52,$53,$62,$77,$3f,$26,$24
.BYTE $24,$24,$24,$38,$3c
; FRAME 2
.BYTE $00,$00,$1c,$2a,$5e,$40,$9f,$bc
.BYTE $68,$7c,$fc,$ff,$7f,$1c,$00,$3e
.BYTE $47,$52,$53,$62,$77,$3f,$22,$30
.BYTE $70,$78,$f0,$e6,$63
; FRAME 3
.BYTE $00,$00,$1c,$2a,$5e,$40,$9f,$bc
.BYTE $7c,$7c,$e8,$ff,$7f,$1c,$00,$3e
.BYTE $47,$52,$4b,$2a,$3f,$3f,$26,$24
.BYTE $24,$24,$24,$38,$3c
; FRAME 4
.BYTE $00,$00,$1c,$2a,$5e,$40,$9f,$bc
.BYTE $7c,$7c,$e8,$ff,$7f,$1c,$00,$3e
.BYTE $47,$52,$4b,$2a,$3f,$3f,$62,$46
.BYTE $4e,$8e,$96,$e6,$63
P1DATA
; FRAME 1
.BYTE $00,$00,$00,$1c,$3c,$3f,$60,$5c
.BYTE $3c,$28,$68,$5f,$0f,$20,$3c,$00
.BYTE $38,$2d,$2c,$3d,$38,$30,$18,$18
.BYTE $18,$18,$18,$1c,$1e
; FRAME 2
.BYTE $00,$00,$00,$1c,$3c,$3f,$60,$5c
.BYTE $3c,$28,$68,$5f,$0f,$20,$3c,$00
.BYTE $38,$2d,$2c,$3d,$38,$30,$1c,$0e
.BYTE $0e,$06,$06,$c6,$63
; FRAME 3
.BYTE $00,$00,$00,$1c,$3c,$3f,$60,$5c
.BYTE $28,$28,$7c,$5f,$0f,$20,$3c,$00
.BYTE $38,$2d,$34,$1d,$0c,$0c,$18,$18
.BYTE $18,$18,$18,$1c,$1e
; FRAME 4
.BYTE $00,$00,$00,$1c,$3c,$3f,$60,$5c
.BYTE $28,$28,$7c,$5f,$0f,$20,$3c,$00
.BYTE $38,$2d,$34,$1d,$0c,$0c,$1c,$38
.BYTE $30,$70,$60,$c6,$63
This is the original format which has been superseded by version 2.
The first 4 bytes 0x08 0x55 0x70 0x19 identify the file as version 1.
The following ActionScript code saves the data:
private static function browseForSaveFile ():void
{
printString (50, 8, "SAVE", true);
fileRef = new FileReference ();
fileRef.addEventListener (Event.CANCEL,
saveComplete);
fileRef.addEventListener (Event.COMPLETE,
saveComplete);
var data:ByteArray = new ByteArray();
data.writeInt (FILE_VERSION);
data.writeInt (frames);
data.writeInt (height);
data.writeInt (gap);
data.writeObject (p0Colour);
data.writeObject (p1Colour);
data.writeInt (bgColour);
data.writeObject (p0Data);
data.writeObject (p1Data);
data.writeInt (frame);
data.writeInt (penColour);
data.writeInt (anim_rate);
fileRef.save (data);
inhibitPress = true;
}
Above p0Colour and p1Colour are single dimensional arrays
with 17 elements (maximum number of frames + 1 for the copy buffer); p0Data and
p1Data are two dimensional arrays (actually an array of arrays), the first
dimension is 17 again, the second dimension is 48 (the maximum height).
The actual data stored in the file will depend on how
ActionScript encodes the data.
The version 2 file format supersedes version 1 and removes all reliance on ActionScript encoding.
The first 4 bytes 0x9a 0xf8 0x39 0x21 identify the file as version 2.
0 : 0x9a 0xf8 0x39
0x21 - file version identifier
4 : 0x04 - number
of frames
5 : 0x1d - height
6 : 0x00 - gap
7 : 0x14 0x14 0x14
0x14 0x14 0x14 0x14 0x14 - P0 colour, frames 1..16
15 : 0x14 0x14 0x14
0x14 0x14 0x14 0x14 0x14
23 : 0x14 - P0
colour, copy buffer
24 : 0x28 0x28 0x28
0x28 0x18 0x18 0x18 0x18 - P1 colour, frames 1..16
32 : 0x18 0x18 0x18
0x18 0x18 0x18 0x18 0x18
40 : 0x28 - P1
colour, copy buffer
41 : 0x00 -
background colour
42 : 0x00 0x00 0x1c
0x2a 0x5e 0x40 0x9f 0xbc - P0 data, frame 1 (48 bytes)
50 : 0x68 0x7c 0xfc
0xff 0x7f 0x1c 0x00 0x3e
58 : 0x47 0x52 0x53
0x62 0x77 0x3f 0x26 0x24
66 : 0x24 0x24 0x24
0x38 0x3c 0x00 0x00 0x00
74 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
82 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
90 : 0x00 0x00 0x1c
0x2a 0x5e 0x40 0x9f 0xbc - P0 data, frame 2 (48 bytes)
98 : 0x68 0x7c 0xfc
0xff 0x7f 0x1c 0x00 0x3e
106 : 0x47 0x52 0x53
0x62 0x77 0x3f 0x22 0x30
114 : 0x70 0x78 0xf0
0xe6 0x63 0x00 0x00 0x00
122 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
130 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
138 : 0x00 0x00 0x1c
0x2a 0x5e 0x40 0x9f 0xbc - P0 data, frame 3 (48 bytes)
146 : 0x7c 0x7c 0xe8
0xff 0x7f 0x1c 0x00 0x3e
154 : 0x47 0x52 0x4b 0x2a
0x3f 0x3f 0x26 0x24
162 : 0x24 0x24 0x24
0x38 0x3c 0x00 0x00 0x00
170 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
178 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
186 : 0x00 0x00 0x1c
0x2a 0x5e 0x40 0x9f 0xbc - P0 data, frame 4 (48 bytes)
194 : 0x7c 0x7c 0xe8
0xff 0x7f 0x1c 0x00 0x3e
202 : 0x47 0x52 0x4b
0x2a 0x3f 0x3f 0x62 0x46
210 : 0x4e 0x8e 0x96
0xe6 0x63 0x00 0x00 0x00
218 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
226 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
234 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 5 (48 bytes)
242 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
250 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
258 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
266 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
274 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
282 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 6 (48 bytes)
290 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
298 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
306 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
314 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
322 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
330 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 7 (48 bytes)
338 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
346 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
354 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
362 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
370 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
378 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 8 (48 bytes)
386 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
394 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
402 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
410 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
418 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
426 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 9 (48 bytes)
434 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
442 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
450 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
458 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
466 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
474 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 10 (48 bytes)
482 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
490 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
498 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
506 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
514 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
522 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 11 (48 bytes)
530 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
538 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
546 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
554 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
562 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
570 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 12 (48 bytes)
578 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
586 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
594 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
602 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
610 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
618 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 13 (48 bytes)
626 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
634 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
642 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
650 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
658 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
666 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 14 (48 bytes)
674 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
682 : 0x00 0x00 0x00 0x00
0x00 0x00 0x00 0x00
690 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
698 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
706 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
714 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 15 (48 bytes)
722 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
730 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
738 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
746 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
754 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
762 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00 - P0 data, frame 16 (48 bytes)
770 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
778 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
786 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
794 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
802 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
810 : 0x00 0x00 0x1c
0x2a 0x5e 0x40 0x9f 0xbc - P0 data, copy buffer (48 bytes)
818 : 0x68 0x7c 0xfc
0xff 0x7f 0x1c 0x00 0x3e
826 : 0x47 0x52 0x53
0x62 0x77 0x3f 0x22 0x30
834 : 0x70 0x78 0xf8
0xe6 0x63 0x00 0x00 0x00
842 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
850 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
858 : 0x00 0x00 0x00
0x1c 0x3c 0x3f 0x60 0x5c - P1 data, frame 1 (48 bytes)
866 : 0x3c 0x28 0x68
0x5f 0x0f 0x20 0x3c 0x00
874 : 0x38 0x2d 0x2c
0x3d 0x38 0x30 0x18 0x18
882 : 0x18 0x18 0x18
0x1c 0x1e 0x00 0x00 0x00
890 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
898 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
906 : 0x00 0x00 0x00
0x1c 0x3c 0x3f 0x60 0x5c - P1 data, frame 2 (48 bytes)
914 : 0x3c 0x28 0x68
0x5f 0x0f 0x20 0x3c 0x00
922 : 0x38 0x2d 0x2c
0x3d 0x38 0x30 0x1c 0x0e
930 : 0x0e 0x06 0x06
0xc6 0x63 0x00 0x00 0x00
938 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
946 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
954 : 0x00 0x00 0x00
0x1c 0x3c 0x3f 0x60 0x5c - P1 data, frame 3 (48 bytes)
962 : 0x28 0x28 0x7c
0x5f 0x0f 0x20 0x3c 0x00
970 : 0x38 0x2d 0x34
0x1d 0x0c 0x0c 0x18 0x18
978 : 0x18 0x18 0x18
0x1c 0x1e 0x00 0x00 0x00
986 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
994 : 0x00 0x00 0x00
0x00 0x00 0x00 0x00 0x00
1002
: 0x00 0x00 0x00 0x1c 0x3c 0x3f 0x60 0x5c - P1 data, frame 4
(48 bytes)
1010
: 0x28 0x28 0x7c 0x5f 0x0f 0x20 0x3c 0x00
1018
: 0x38 0x2d 0x34 0x1d 0x0c 0x0c 0x1c 0x38
1026
: 0x30 0x70 0x60 0xc6 0x63 0x00 0x00 0x00
1034
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1042
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1050
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 5
(48 bytes)
1058
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1066
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1074
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1082
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1090
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1098
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 6
(48 bytes)
1106
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1114
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1122
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1130
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1138
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1146
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 7
(48 bytes)
1154
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1162
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1170
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1178
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1186
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1194
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 8
(48 bytes)
1202
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1210
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1218
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1226
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1234
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1242
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 9
(48 bytes)
1250
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1258
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1266
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1274
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1282
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1290
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 10
(48 bytes)
1298
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1306
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1314
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1322
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1330
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1338
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 11
(48 bytes)
1346
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1354
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1362
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1370
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1378
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1386
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 12
(48 bytes)
1394
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1402
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1410
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1418
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1426
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1434
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 13
(48 bytes)
1442
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1450
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1458
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1466
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1474
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1482
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 14
(48 bytes)
1490
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1498
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1506
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1514
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1522
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1530
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 15
(48 bytes)
1538
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1546
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1554
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1562
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1570
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1578
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 - P1 data, frame 16
(48 bytes)
1586
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1594
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1602
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1610
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1618
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1626
: 0x00 0x00 0x00 0x1c 0x3c 0x3f 0x60 0x5c - P1 data, copy
buffer (48 bytes)
1634
: 0x3c 0x28 0x68 0x5f 0x0f 0x20 0x3c 0x00
1642
: 0x38 0x2d 0x2c 0x3d 0x38 0x30 0x1c 0x0e
1650
: 0x0e 0x06 0x06 0xc6 0x63 0x00 0x00 0x00
1658
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1666
: 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
1674
: 0x01 - selected frame
1675
: 0x03 - pen colour
1676
: 0x04 - animation rate